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The Wright Family
Created By:
actwrightbec
Country: United States of America
Language: US English
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Created: 03.26.2007
Last Updated: 03.31.2007
Number of Entries: 45
Description:House Plan Conversion Tutorial by BEX. Learn to turn pre-designed home plans into sim lots.
Family Name: Wright
Lot Name: CAS!
Categories: Designer Diaries,How To/Tutorial
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Created: 03.31.2007 - Updated: 03.31.2007
Welcome to the Home Plan Conversion Tutorial by Bex. In this tutorial, you will learn how to choose house plans from websites and convert them into Sims2 lots. A little planning will go a long way, and though we can't convert the houses exactly, if we choose the right plan, we can come very close.
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Created: 03.31.2007 - Updated: 03.31.2007
First, go to a website that hosts house designs. You can find them easily by doing a quick search of "home plans."
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Created: 03.31.2007 - Updated: 03.31.2007
There are so many sites, and you'll eventually find one that is your favorite. For now, explore them, look at houses and get ideas. They can inspire a design of your own, or you can copy it exactly, like we will do in this tutorial.
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Created: 03.31.2007 - Updated: 03.31.2007
There are several things to look for- staircases can be the first sign of an adaptable house. Unless you have OFB, you'll need a house with straight a staircase. If you've built quite a few lots before, other things will tip you off.
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Created: 03.31.2007 - Updated: 03.31.2007
Garages are the second thing you'll notice. Unless you want to close a garage in and turn it into something else, you'll need a garage that faces forward. A lot of home plans show garages that are on the sides of houses. There is a way to use a sideways garage, but that's another lesson. Since I'm using NL as the highest EP, I'll choose a single, front garage.
The thing to remember about garages is to cut the number in half. If you see a plan for two garages, it will probably only fit 1 sim car (unless you're lucky).
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Created: 03.31.2007 - Updated: 03.31.2007
When you find the house you want to build, you'll know. But it's not just the houseplans you'll need because real life plans need to be adapted to our sim building codes. Graph paper is your best friend when planning out pre-made houses.
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Created: 03.31.2007 - Updated: 03.31.2007
The first sign will be the outside- just by looking at it you'll not only know if you'd want a sim house like it, but if it is possible to build within the game.
I kinda like this one- it seems adaptable enough- now lets check out the inside.
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Created: 03.31.2007 - Updated: 03.31.2007
Look at the stairs and kitchen for scale. Staircases are 1x4 and you can see from this one that you can easily tuck the steps back into the storage area. The bathroom is 2x2. The kitchen is a great judge of size: fridge= 1 square, so does the counter, stove, corner counter, sink, and counter of this kitchen. You can make the island, but this should be enough for your sims.
The desk and pantry will have to be reworked, and as you can see, and the garage is too small for 2 sim cars. It comes out to be 7x8, but you'll have to extend it to 7x9 in the game to allow for that door to the kitchen.
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Created: 03.31.2007 - Updated: 03.31.2007
Obviously we'll have to play with the upstairs a bit. Closets are useless, but can be converted for room for a dresser. Also, we don't need a utility/wash room... these rooms always make for good office areas or in this case, an open area overlooking the downstairs. And the toilet in the hall bathroom is too close to the tub. Because we have to extend the garage, this can easily be fixed.
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Created: 03.31.2007 - Updated: 03.31.2007
Grab a piece of graph paper. I like the 10x10 squares because the bold lines perfectly outline the size of Sim lots (2x3 = 20x30 etc.), however the 4x4 and 5x5 are fine.
Do a quick sketch of the house adapting it for the game. I took out the desk and pantry to make room for a sim dining table and chairs. The stairs were moved forward, the garage extended. I did keep the garage width, deciding that the space on the sides were needed because of the upstairs area.
The second floor was adapted- the two front bedrooms had to be pushed forward 1 space. This allowed for the extra room needed in the hallway bathroom, but I decided to extend the master bathroom instead. By simply putting a sink and toilet on one side and the bathtub on the other, the hallway bath fit well and so I was able to install a shower next to the tub in the master suite.
You may notice the faint lines- I always start the second floor sketch with a light version of the bottom floor walls (at least, the ones that effect the upstairs).
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Created: 03.31.2007 - Updated: 03.31.2007
Okay... we have our house plan and our sketches, lets open up our Sims 2 game.
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Created: 03.31.2007 - Updated: 03.31.2007
When choosing a lot size, the graph paper comes in really handy. This lot has a garage, so the garage door has to be 8 spaces from the sidewalk, another 9 for the garage itself, then 6 for the kitchen. Yet the house is rather narrow. Why waste a 3x4 when we can go with a 2x4 (if you have NL that is).
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Created: 03.31.2007 - Updated: 03.31.2007
I like to plot out my house with a cheap floor. This one is so cheap it costs nothing! The squares on it will help be layout the walls when the time comes. They're so helpful, and available at the UBERsimmers Yahoo group. When I started this tutorial I was already building on a 2x3, but when laying out the shape of the house with these floor tiles, I realized it would leave me with very little back yard space. It saved me lots of time since I was in my first step.
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Created: 03.31.2007 - Updated: 03.31.2007
Once the basic shape of the house has been laid out, start putting in walls. So far, this is turning out great.
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Created: 03.31.2007 - Updated: 03.31.2007
Windows help so much- try to do the front door and main windows early, so they will brighten the rooms. Go ahead and put in the garage floor and door. Place the staircase.
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Created: 03.31.2007 - Updated: 03.31.2007
Now for the upstairs- See how I extended the master bathroom? I also went ahead and closed in the upper hall area so we can work on the roofing.
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Created: 03.31.2007 - Updated: 03.31.2007
Here's where it gets tricky. I want the roof to look like the photo- but now I'm starting to think that's not possible. Well, not entirely. With the average roof pitch, we can't have the upper front windows. So we'll have to adjust. I entered the cheat:
roofslopeangle 35
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Created: 03.31.2007 - Updated: 03.31.2007
Makes it a bit flat, but it's what we'll need to have the windows. Also, the second story roof will have to be turned to the front like this- the way it is in the picture just isn't possible in the game.
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Created: 03.31.2007 - Updated: 03.31.2007
Fill in the top roof then add the special front sections.
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Created: 03.31.2007 - Updated: 03.31.2007
The trick for this is- A roof edge will disappear if a roof is placed over top of it. So stretching out this chuck of roof as a 3x4 will put a roof in the bedroom, but it will work since there's a roof above it. That way we have a nice extended roof on the last 1x3 section on the left that matches the rest of the roof.
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Created: 03.31.2007 - Updated: 03.31.2007
Can you see how the roof invaded the room? We'll fix that in a second.
Go ahead and put in more windows. It's now that I like to go back and delete the inner painting of the roof walls (since they are usually the outter wall and thus more expensive).
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Created: 03.31.2007 - Updated: 03.31.2007
See, this is what happens when you try that roof trick. But...
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Created: 03.31.2007 - Updated: 03.31.2007
Simply delete it! I'm not too fond of the window being partially covered by the roof, but it makes it look like the picture, so, why not.
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Created: 03.31.2007 - Updated: 03.31.2007
Hmmm. We're going to have a problem with the staircase. The upper area won't be possible to simply open up. Especially for Seasons since you need every room to have a proper roof or your sims will get rained on.
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Created: 03.31.2007 - Updated: 03.31.2007
One option is to creat a dormer by deleting all surrounding walls, but that may look funny on the exterior.
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Created: 03.31.2007 - Updated: 03.31.2007
I have it! We'll simply readjust the roof pitch and open up a few squares in the room.
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Created: 03.31.2007 - Updated: 03.31.2007
Okay so first, I'm going to add on a little open section that will hide itself within the roof. It will look odd at first, but we'll put in the roof cheat again to fix it.
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Created: 03.31.2007 - Updated: 03.31.2007
Add the roof on...
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Created: 03.31.2007 - Updated: 03.31.2007
Then the top. This is what it looks like after I've typed in the cheat:
roofslopeangle 37
You know how a roof attaches to a second story roof after 3 squares? Well, apparently 37 is for 4 squares.
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Created: 03.31.2007 - Updated: 03.31.2007
Now paint in, and look how nice it blends!
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Created: 03.31.2007 - Updated: 03.31.2007
I changed the roof color to something closer to that of the picture.
Before I go back inside, let's go ahead and fix the sidewalk. Looking at the picture, there isn't much of one, but I want my sims to have one. I'm creating a basic shape with the flowerbed walls then filling them in.
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Created: 03.31.2007 - Updated: 03.31.2007
When I remove the little walls, I can put out some flowers. I had to use the cheat:
moveobjects on
to set the half flowers near the diagonal sidewalk. Next, since I'm not actually using the flowerbed walls I put in earlier, I'm spraying in some garden soil to tie the plants in together.
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Created: 03.31.2007 - Updated: 03.31.2007
Now I'll go back under the roof and put in a flooring to cover up the ceiling so I can hang some ceiling lights. I may even go back and change the railing to a half wall (upstairs).
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Created: 03.31.2007 - Updated: 03.31.2007
Now to put in floors and walls. With the flooring I used earlier, I can simply cover what was there (with no cost to a sim if there was one on the lot).
This house looks nice so I want the atmosphere to be light and classy.
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Created: 03.31.2007 - Updated: 03.31.2007
Now to decorate! I'd like this house to be sunny. Lots of light and nice things.
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Created: 03.31.2007 - Updated: 03.31.2007
We even managed to keep the fireplace! (Sometimes fireplaces cause issues and have to be removed all together.)
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Created: 03.31.2007 - Updated: 03.31.2007
So we started with this layout. Lets see how it looks.
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Created: 03.31.2007 - Updated: 03.31.2007
Not bad! The desk was moved upstairs where the utility room was, and the kitchen island was removed. The stairs were straightened and tucked, and the garage is just for one car.
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Created: 03.31.2007 - Updated: 03.31.2007
The upstairs looks close to the original too.
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Created: 03.31.2007 - Updated: 03.31.2007
Now lets go in and put in the most important things- lights.
Oh and a security system and phone and fire alarm. Always good to have those.
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Created: 03.31.2007 - Updated: 03.31.2007
I love to preview a house at night. It tells you how well it was designed... kindof shows a thorough design touch when everything is included.
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Created: 03.31.2007 - Updated: 03.31.2007
As for the back, I decided to fence it in. Nice yard for kids, eh?
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Created: 03.31.2007 - Updated: 03.31.2007
So we started with this pre-designed house from a website...
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Created: 03.31.2007 - Updated: 03.31.2007
And have this as our final project! Looks almost the same. A nice 3 bedroom, 2.4 bathroom home with a big back yard and some front yard space for a lemonade stand.
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Created: 03.31.2007 - Updated: 03.31.2007
I hope you enjoyed this tutorial and that it helps you in the future. I may do more, with different styles of course. Please rate it so it can stick around and help others in the future.
The planning floor tile tool that I used in this tutorial is free for downloading at the UBERsimmers Yahoo group. Also there are several members who are united by a passion to build and we'll be glad to help you if you have any questions.
I'm Bex, and I'll see you at my next tutorial. Bye!
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Created: 03.31.2007 Updated: 03.31.2007
Welcome to the Home Plan Conversion Tutorial by Bex. In this tutorial, you will learn how to choose house plans from websites and convert them into Sims2 lots. A little planning will go a long way, and though we can't convert the houses exactly, if we choose the right plan, we can come very close.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
First, go to a website that hosts house designs. You can find them easily by doing a quick search of "home plans."
|
 |
Created: 03.31.2007 Updated: 03.31.2007
There are so many sites, and you'll eventually find one that is your favorite. For now, explore them, look at houses and get ideas. They can inspire a design of your own, or you can copy it exactly, like we will do in this tutorial.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
There are several things to look for- staircases can be the first sign of an adaptable house. Unless you have OFB, you'll need a house with straight a staircase. If you've built quite a few lots before, other things will tip you off.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Garages are the second thing you'll notice. Unless you want to close a garage in and turn it into something else, you'll need a garage that faces forward. A lot of home plans show garages that are on the sides of houses. There is a way to use a sideways garage, but that's another lesson. Since I'm using NL as the highest EP, I'll choose a single, front garage.
The thing to remember about garages is to cut the number in half. If you see a plan for two garages, it will probably only fit 1 sim car (unless you're lucky).
|
 |
Created: 03.31.2007 Updated: 03.31.2007
When you find the house you want to build, you'll know. But it's not just the houseplans you'll need because real life plans need to be adapted to our sim building codes. Graph paper is your best friend when planning out pre-made houses.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
The first sign will be the outside- just by looking at it you'll not only know if you'd want a sim house like it, but if it is possible to build within the game.
I kinda like this one- it seems adaptable enough- now lets check out the inside.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Look at the stairs and kitchen for scale. Staircases are 1x4 and you can see from this one that you can easily tuck the steps back into the storage area. The bathroom is 2x2. The kitchen is a great judge of size: fridge= 1 square, so does the counter, stove, corner counter, sink, and counter of this kitchen. You can make the island, but this should be enough for your sims.
The desk and pantry will have to be reworked, and as you can see, and the garage is too small for 2 sim cars. It comes out to be 7x8, but you'll have to extend it to 7x9 in the game to allow for that door to the kitchen.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Obviously we'll have to play with the upstairs a bit. Closets are useless, but can be converted for room for a dresser. Also, we don't need a utility/wash room... these rooms always make for good office areas or in this case, an open area overlooking the downstairs. And the toilet in the hall bathroom is too close to the tub. Because we have to extend the garage, this can easily be fixed.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Grab a piece of graph paper. I like the 10x10 squares because the bold lines perfectly outline the size of Sim lots (2x3 = 20x30 etc.), however the 4x4 and 5x5 are fine.
Do a quick sketch of the house adapting it for the game. I took out the desk and pantry to make room for a sim dining table and chairs. The stairs were moved forward, the garage extended. I did keep the garage width, deciding that the space on the sides were needed because of the upstairs area.
The second floor was adapted- the two front bedrooms had to be pushed forward 1 space. This allowed for the extra room needed in the hallway bathroom, but I decided to extend the master bathroom instead. By simply putting a sink and toilet on one side and the bathtub on the other, the hallway bath fit well and so I was able to install a shower next to the tub in the master suite.
You may notice the faint lines- I always start the second floor sketch with a light version of the bottom floor walls (at least, the ones that effect the upstairs).
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Okay... we have our house plan and our sketches, lets open up our Sims 2 game.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
When choosing a lot size, the graph paper comes in really handy. This lot has a garage, so the garage door has to be 8 spaces from the sidewalk, another 9 for the garage itself, then 6 for the kitchen. Yet the house is rather narrow. Why waste a 3x4 when we can go with a 2x4 (if you have NL that is).
|
 |
Created: 03.31.2007 Updated: 03.31.2007
I like to plot out my house with a cheap floor. This one is so cheap it costs nothing! The squares on it will help be layout the walls when the time comes. They're so helpful, and available at the UBERsimmers Yahoo group. When I started this tutorial I was already building on a 2x3, but when laying out the shape of the house with these floor tiles, I realized it would leave me with very little back yard space. It saved me lots of time since I was in my first step.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Once the basic shape of the house has been laid out, start putting in walls. So far, this is turning out great.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Windows help so much- try to do the front door and main windows early, so they will brighten the rooms. Go ahead and put in the garage floor and door. Place the staircase.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Now for the upstairs- See how I extended the master bathroom? I also went ahead and closed in the upper hall area so we can work on the roofing.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Here's where it gets tricky. I want the roof to look like the photo- but now I'm starting to think that's not possible. Well, not entirely. With the average roof pitch, we can't have the upper front windows. So we'll have to adjust. I entered the cheat:
roofslopeangle 35
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Makes it a bit flat, but it's what we'll need to have the windows. Also, the second story roof will have to be turned to the front like this- the way it is in the picture just isn't possible in the game.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Fill in the top roof then add the special front sections.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
The trick for this is- A roof edge will disappear if a roof is placed over top of it. So stretching out this chuck of roof as a 3x4 will put a roof in the bedroom, but it will work since there's a roof above it. That way we have a nice extended roof on the last 1x3 section on the left that matches the rest of the roof.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Can you see how the roof invaded the room? We'll fix that in a second.
Go ahead and put in more windows. It's now that I like to go back and delete the inner painting of the roof walls (since they are usually the outter wall and thus more expensive).
|
 |
Created: 03.31.2007 Updated: 03.31.2007
See, this is what happens when you try that roof trick. But...
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Simply delete it! I'm not too fond of the window being partially covered by the roof, but it makes it look like the picture, so, why not.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
Hmmm. We're going to have a problem with the staircase. The upper area won't be possible to simply open up. Especially for Seasons since you need every room to have a proper roof or your sims will get rained on.
|
 |
Created: 03.31.2007 Updated: 03.31.2007
One option is to creat a dormer by deleting all surrounding walls, but that may look funny on the exterior.
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